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3D Artist (Modelling)

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3D Artist (Modelling)

3D modeling and animation have transformed numerous fields, including filmmaking, computer games, and architecture and product design. Yet the underlying basis of high-quality 3D production originates in traditional design and animation methodologies. This course provides an introduction to the exciting world of 3D content creation, while emphasizing its connection to the creative thought process. Students will learn an overview of the artist workflow as it relates to modeling, texturing, animation, lighting and rendering. This course offers a new dimension to the process of filmmaking and design.




Why take Admission?

Nowadays, 3D modelling is used in various fields. Movies has animated characters, objects and environment. Many digital games create engaging virtual worlds. Architects, engineers use 3D softwares to demonstrate proposed landscapes, structures etc. Even 3D models of organs are used in Medical Industry. Scientists use 3D geological models. As the use of 3D models increases, the demand for the same increases. If you want make career in any of the above mentioned fields, you must learn 3D Modelling!

Certification & Important Dates

Certification:

  • KLiC courses are recognised by Yashwantrao Chavan Maharashtra Open University (YCMOU).
  • MKCL provides certificate to the KLiC learner after his/her successful course completion.
  • Yashwantrao Chavan Maharashtra Open University (YCMOU) provides mark sheet to successfully passed KLiC learners (Jurisdiction: Maharashtra).

Important Dates:

  • Batch Commencement: One batch in each calendar month (January to December)
  • Date(s) of Application and Fee Payment by Learner: 1st – 30th day of each calendar month
  • Date(s) of Learner Confirmation by ALC: 1st – 30th day of each calendar month
  • Course Start Date and Date of Issuing Learner Login: Date of admission confirmation




Academic Approach

The course focuses on practical knowledge and application. The aim is to make the learner efficient and to offer him or her rewarding career.

Learning Methodology

  • The participants get the Overview of the course, use of tools and their application in real life
  • He or She learns about available career opportunities, roles to be performed at the workplace
  • Learner gets to know various parts, functions and inter relations of the tool
  • At the Beginner Level, the learner knows the Simple Application Development Technology
  • Encourage him or her to develop integral skills required to make them job-ready

Syllabus

Skills: 3D movies, Comprehend CGI, 3d animation process, CG modeler, install Blender, Various parts of blender

Outputs: Create a toy, create a Coral, create a Chair, create a Chocolate cube, create a Pipe, create a Pillar, create a Ceiling fan, and create a Bullock cart wheel




Detailed Syllabus:

  • Watching 3D movies
  • Entering into CGI industry
  • Beginning with CGI
  • Taking a career path in 3D industry
  • Getting started with 3D software
  • Working with Blender
  • Situation: First model
  • Situation: Coral
  • Situation: Loop cut Rat
  • Situation: N-Gon
  • Situation: Cactus
  • Situation: Pipe
  • Situation: Chocolate cube
  • Situation: Spring
  • Situation: Stone
  • Situation: Pillar
  • Situation: Screw
  • Situation: Top
  • Situation: Temple
  • Situation: Ceiling fan
  • Situation: Rupee
  • Situation: Apple
  • Situation: Bullock cart wheel
  • Situation: Stairs
  • Situation: Football
  • Situation: Monster character
  • Situation: Carom
  • Situation: Soccer net
  • Situation: Flute
  • Adding facial shape keys
  • Situation: Pool table
  • Situation: Couch
  • Situation: Guitar
  • Situation: Balcony
  • Situation: Nomenclature
  • Situation: sculpting human head
  • Situation: Human denture
  • Situation: Retopology
  • Normal map Pineapple man
  • Situation: Watch
  • Situation: Giant wheel
  • Situation: Goggle
  • Delay to send photorealistic image
  • Situation: Bottle
  • Presenting the Model
  • Freelancing
  • Selling 3D Content
  • The Story of CG

Evaluation Pattern

Evaluation Pattern of KLiC Courses consists of 4 Sections as per below table:

YCMOU Mark Sheet:Printed Mark Sheet will be issued by YCMOU on successful completion of Section 1, Section 2 and Section 3 and will be delivered to the learner by MKCL.
YCMOU Mark Sheet will be available only for Maharashtra jurisdiction learners

MKCL’s KLiC Certificate will be provided to the learner who will satisfy the below criteria:

  1. Learners who have successfully completed above mentioned 3 Sections i.e. Section 1, Section 2 and Section 3
  2. Additionally, learner should have completed Section 4 (i.e. Section 4 will comprise of SUPWs i.e. Socially Useful and Productive Work in form of Assignments)
  3. Learner has to complete and upload minimum 2 out of 5 Assignments

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